Skip to main content

Super Mario Land 2: 6 Golden Coins: 30th anniversary

Three decades ago Super Mario Land 2: 6 Golden Coins brought the platforming brilliance of the Super Mario series to the handheld Nintendo Game Boy. Featuring 32 levels, it far surpassed Mario's first Game Boy outing. It also introduced the anti-hero Wario, who has locked Mario out of his mansion. To unlock it he must collect the eponymous Six Golden Coins.

The dastardly and mysterious Wario

The original Super Mario Land launched with the Game Boy in 1989. While that game succeeded in letting you play Super Mario on the go, it fell short of the series' high standards. The sprites were tiny and hard to see, especially when they were moving (due to the Game Boy's motion blur). The strange enemies and Egyptian setting made it feel like it was from another series entirely. And the game was too short with just twelve levels.

Nintendo fixed all these problems with the sequel. The sprites are big, and the game has 32 levels—the same number as the original Super Mario Bros. This game feels more Mario-ish, though some strange elements remain. A few unusual enemies like frogs and insects appear alongside Goombas, Cheep Cheeps, and Koopa Troopas, while Buzzie Beetles, Spinies, Bloopers, and Hammer Bros. are nowhere to be seen. A couple changes are required by the Game Boy's monochrome screen. 1-up Mushrooms were replaced by 1-up hearts, since 1-up Mushrooms would look identical to Super Mushrooms, and the Fire Flower gives Mario a little feather on his head in lieu of his clothes changing color. Also—and this change really puzzles me—collecting 100 coins does not award an extra life. Instead, Mario may spend up to 999 of them playing a giant slot machine, which may then award him several extra lives.

My only other complaint is that Mario and enemies are a bit floaty when they jump and fall. It's not a big deal, but Mario controls so well in the NES games that even a slight perfection as this is noticeable. I wonder if it's related to the limitations of the Game Boy.

Quibbles aside, Super Mario Land 2 is an excellent game, one of the best for the Game Boy and worthy of the Super Mario moniker. The level designs are solid and fun. You'll encounter the usual ? blocks, traversable pipes, moving platforms, breakable blocks, pits, and other elements you know and love from the main series, all in the palm of your hand. Mario can even do the spin jump from Super Mario World by pressing ↓ while in the air. At the end of each level, ringing a bell positioned high above the exit door lets Mario play a claw game afterward, in which he may win a power-up or extra lives.

The game also features a unique power-up: a carrot that gives Mario's hat Bunny Ears. These enable Mario to flutter through the air by repeatedly pressing A. It's a lot of fun to fly around, and as a result you will hardly ever want to pick up Fire Flowers. The one exception is some areas that contain blocks that can be destroyed only by fireballs.

The game's 32 levels are spread across six worlds (called "Zones"): Tree, Space, Macro, Pumpkin, Mario, and Turtle. Each world has a unique boss (such as a bird in Tree Zone), which must be stomped on three times to retrieve its Golden Coin. Levels are accessed via a world map like that from Super Mario World, albeit simpler. Some hidden stages are visible on the map. Finding the secret exits to these stages extends the life of the game. Unfortunately, the map doesn't indicate which levels contain the secret exits, so you may have to do some searching or consult a guide.

Like all Super Mario games, the gameplay is addictive fun. When I sat down to play it for the first time since childhood, I couldn't put it down until I made it to Wario's mansion! I wanted to beat it in one sitting, but the last level is much harder than any other. To make matters worse, whenever you die, you have to start it over from the beginning. The sudden spike in difficulty at the end of an easy game is unfortunate. That said, once you get to him, the showdown with Wario is fair and fun. Who is Wario, anyway—Mario's evil twin brother?

Fine graphics, a great soundtrack (though not as memorable as the NES ones), smooth gameplay, the Bunny Ears power-up, and 32 well designed stages spread across six worlds combine to make Super Mario Land 2: 6 Golden Coins a certified Nintendo classic. While it cannot live up to its NES and SNES brethren due to the limitations of the portable system, I can attest that, in the early 90's, it was one of the best options for a long car ride! And it's still a worthy diversion today.

Grade: A+

Linked Review
"One of the best Game Boy titles ever released and a testament to just how capable a game system the Game Boy truly was."
— Corbie Dillard, Nintendo Life, 9/10

Comments

Popular posts from this blog

Final Fantasy VI: 30th anniversary

Final Fantasy VI is widely regarded as the greatest of the original six FF games. Its decision-based story events, fully customizable magic system, and gritty sci-fi/fantasy setting set the standard for the series moving forward. The enormous cast of characters and elaborate plot-line built on the promise of FF4 (“Final Fantasy II” in the U.S.), shedding many of that game’s cliches (while sticking with the tried-and-true Evil Empire trope) in favor of something more adult. The game’s villain, Kefka, embodies evil, playing on the sci-fi trope of the person driven mad by experimental technology. Final Fantasy VI begins with an amnesiac girl named Terra (you can change her name, of course). Controlled by a psychic “crown”, she pilots a magic-driven suit of tech armor (called “Magitek”). After forming a psychic connection to an “Esper” (what were called “Summons” in FF4), she breaks free of the empire’s control. A thief named Locke, who belongs to the resistance group known as the Returne...

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages...

Donkey Kong Country: 30th anniversary

Rare released a number of quality games for the NES:  R.C. Pro-Am ,  Solar Jetman , Snake Rattle 'n' Roll , and Battletoads come to mind. But all these were surpassed by Rare's masterpiece, Donkey Kong Country (DKC). DKC uses faux-3D sprites to produce an incredibly beautiful and well designed platformer. The game was so successful it spawned two sequels, DKC 2: Diddy's Kong Quest and DKC 3: Dixie Kong's Double Trouble! All three games were such hits they got Game Boy spin-offs (renamed Donkey Kong Land , of course!) and later Game Boy Advance ports! DKC even got a port on the Game Boy Color somehow! Two more recent sequels, DKC Returns and DKC: Tropical Freeze , have brought the series, and the classic character of Donkey Kong himself, back into the limelight for modern gamers. But it all started with the original. Usually I describe gameplay first, but DKC is most notable for its stunning graphics and music. Hype for the game was real: I watched a preview for ...