Skip to main content

BurgerTime: Playing with Peter Pepper and Mr. Pickle

BurgerTime is another classic arcade game that already looked dated when it hit the NES in 1987. I played BurgerTime on a PC a few times when I was a kid, and it seemed primitive even then. Still, it's fun in a challenging kind of way.

In BurgerTime you control a tiny chef named Peter Pepper, who is constructing hamburgers that dwarf him, all the while avoiding anthropomorphic food adversaries. They have very creative names: Mr. Egg, Mr. Pickle, and Mr. Hot Dog—whose small size suggests he's actually a cocktail wiener. Peter doesn't cook the burgers; he only assembles them by causing the buns, patty, and lettuce to fall into place. The components are vertically aligned, but on different levels. When he walks across one, it falls down one platform, which also crushes any enemies below it. If an enemy is on the falling item at the time, it falls an additional platform and destroys the enemy. This is such a great advantage that it forms the most critical element of strategy. Whenever possible, Chef Pepper should wait on the edge of an ingredient until one or more enemes are on it, then make it fall at the last second.

Watch a video version of this review

Six stages repeat in typical arcade fashion. Clearing each requires avoiding the enemies by climbing up and down ladders and not getting cornered. Peter Pepper's only defense is throwing pepper in the enemy's face (press A or B), thereby stunning it and allowing him to walk past. He gets few shots of pepper, so you have to save them as a last resort. The enemies move quickly, too, so the game is hard.

The game's biggest shortcoming is the controls, which require you to line Peter up with the platform precisely for him to step off a ladder. He cannot drop down even a little. This level of precision is hard to achieve, so you frequently lose time trying to disembark, which is disastrous when enemies are hot on your heels. This stupid mechanic badly dates the game and will turn off players who aren't used to the fussy mechanics of early 80's games.

Left: arcade; right: NES

The NES port of BurgerTime doesn't look great compared to the arcade original. The sprites are smaller and less colorful, but this is true of all arcade conversions on NES. The important thing for the time was that they looked good enough, and the gameplay was correct. The sound (in both versions) is bad. A scratchy-sounding tune plays when you begin, and the generic background music plays on a continous five-second loop!

The Evercade

I played BurgerTime on my handheld Evercade, which comes bundled with Data East Collection 1. If you're into old arcade games, BurgerTime on the NES is a classic, even if a lesser one.

Grade: C
Linked Reviews
"Burgertime is still every bit as fun as it was three decades ago and proves that a great gameplay design can hold up no matter how old it is."
— Corbie Dillard, Nintendo Life, 8/10

"The strategy employed here makes this a fair bit different from other maze games, and the great theme and implementation of it make this a fun, but difficult game."
— Pat Contri, Ultimate Nintendo: Guide to the NES Library, 3.5/5

"It's simple, it's strange, and it's hard. So yes, it's a vintage arcade game, and it's reproduced faithfully on NES."
— Jeremy Parish, NES Works

Comments

Popular posts from this blog

Super Mario Land: A short, oddball entry

Super Mario Land was a Game Boy launch title, but not the pack-in game. That honor went to Tetris. Tetris is an incredible game with perennial appeal, and it propelled the Game Boy's explosive success. Super Mario Land is not as impressive but still fun. Super Mario Land is a bit odd. It doesn't feel like other Mario games. Only four of the classic enemies appear: Bullet Bills, Piranha Plants, Goombas, and Koopa Troopas. Even the koopas behave differently: their shells can't be kicked and instead explode like bombs. Most of the enemies are assorted creatures, like spiders, robots, ghosts, and Moai heads. The Fighter Flies from the original Mario Bros. arcade game also appear. The Super Mushroom, coins, and Super Star appear, as well as question blocks. The Fire Flower, however, has been replaced by a similar flower power-up. It lets Mario throw a bouncing ball. It ricochets off walls like an old screen saver, and only one can be on screen at a time. Weird! Extra-life mushr...

Dragon Buster: It's a bust

On paper, Dragon Buster sounds like a great Japanese arcade game: a side-scrolling dungeon crawler in which you (a boy named Clovis) slay monsters and wizards and collect potions, jewels, scrolls, and other treasure. But when I actually played it, I was disappointed. The stages (dungeons) are made up of hallways, monster rooms, elevators, and a few drops and ledges. Smaller enemies roam the hallways, but each room contains a big monster to fight, such as a Golem or the hilariously-misnamed Bishop, who is an ax-wielding fighting-man. When you defeat it, you collect an item, then continue on your way. In a certain room, defeating the monster will produce an exit instead. Some of the stages are labyrinthine. There are a total of twelve worlds (maps), and you have some choice of which dungeons to do. In the last dungeon of each map, you have to fight a fire-breathing Dragon. Each one has a different weak point that flashes red. The number of dungeons on each map varies greatly, from just o...

The Legend of the Mystical Ninja: A whimsical adventure in Japan

Growing up, I played The Legend of the Mystical Ninja at my best friend's house (though I was bad at it), and I had been looking forward to trying it again. It's an unusual, fun adventure game. I recently learned that in Japan Legend of the Mystical Ninja was preceded by three Famicom games and followed by three more Super Famicom games, none of which were localized for the West! The Japanese name of the series is Go for It, Goemon! It's based on a 1980 Japanese arcade game called Mr. Goemon. The emulation community put out fan translations of the Famicom games between 2009 and 2017. Surprisingly, no translations of the Super Famicom games existed until 2020, all three created by the same people . The series takes place in early-modern Japan. It has a light-hearted anime aesthetic. The titular character is a spiky-haired kid named Goemon. If a second player joins the simultaneous action (highly recommended), Goemon is assisted by an older, overweight ninja named Ebisumaru. ...