Skip to main content

Karate Champ: Looks charming, plays terribly

Karate Champ on the Evercade handheld
Karate Champ is a port of a 1984 fighting arcade game by Technōs.

On the arcade, Karate Champ used a unique two-joystick control system that required different combinations of movements for different attacks. On the NES, however, the A and B buttons had to substitute for the second joystick. Unfortunately, the combinations are not intuitive and are hard to remember. For example, while A throws a reverse punch, if you press it while holding → or ←, you get a kick instead. To do the low punch (the only other punch), you have to press A and B together while holding ↓. Yet normally A and B together give you a roundhouse kick! And there are more combinations. It's necessary to consult a chart while playing, because the whole thing feels very random.

The bad controls are made even worse by the baffling hit detection, which causes most apparent hits not to count. The game mimics a karate match, meaning it's point based. Every clean hit should (but usually doesn't) score either half a point or a full point. Two points win the round, and two rounds win the match.

Another thing that's weird, and not in a good way, is that when you jump over your opponent, your character doesn't reorient! Instead, your back stays to him. Pushing the opposite direction does not turn you around. You either need to jump backwards to your original location or turn yourself around using a back roundhouse kick (↑ + B). If this doesn't hit, you'll be turned back around, but the A and B buttons are reversed in the same way as left and right! D-pad reversing is completely intuitive and expected, but the reversal of A and B is not. It introduces another layer of confusion to what was already a confusing system. On the arcade, of course, it was two joysticks, which is why they both switched. They should not have copied that over for the NES version!
If you beat an opponent, you go on to another one until you lose. In addition to the karate points, you also score video-game points, so the goal is to set a high score. There's a bonus round in which you have to break pots being thrown at you from off-screen. It's extremely difficult because it requires executing the move that will strike at the correct height at the exactly-right moment. As a result, the bonus round is just enraging. The game has no special moves, characters to select, or even background music.

A nice tune does play between stages and on the menu. In addition, this is one of the very few NES games with voice samples! The referee says things like "Point" and "Begin." The highlight of the game is easily the ten backgrounds you fight against, which have a classic 8-bit feel. The gameplay is an improvement over Nintendo's Urban Champion, which only has two attacks (both punches) and one stage. That's a very low bar, though.

There's little replay value here. I'd rather try for a high score on any of the other arcade games I've tried so far. The game's two-player mode is probably more fun, but it's mostly going to be button-mashing unless you've memorized the moves. It's not enough to save this disappointing game.
I played Karate Champ on my new Evercade that my wife bought me for my birthday. It's included in the Data East Collection 1

Grade: F

Gameplay: Not fun (6/20)
Theme: Generic, uninspired concept and characters (12/20)
Controls: Controls are functional, but frustrating (9/15)
Difficulty: Too easy, little challenge (unless you're a high score chaser) (12/15)
Graphics: Good-looking if a bit lackluster (12/15)
Sound: No background music, but it does have voice samples (7/15)
Linked Reviews
"It requires patience, but there's some enjoyment to be had with a solid port of the game that established the fighting genre."
— Pat Contri, Ultimate Nintendo: Guide to the NES Library, 3/5

"Karate Champ has a meaningful place in video-game history, but that place is definitely not the NES. Even here, early in the system's run in the U.S., we've seen ample evidence that the console really wasn't up to matching contemporary coin-op releases."
— Jeremy Parish, NES Works

Stats
Developer: Technōs Japan
Publisher: Data East
Arcade release date: September 1984
NES release date: November 1986
Genre: Fighting
Extend: n/a
My high score (NES): 20,300

Comments

Popular posts from this blog

Final Fantasy VI: 30th anniversary

Final Fantasy VI is widely regarded as the greatest of the original six FF games. Its decision-based story events, fully customizable magic system, and gritty sci-fi/fantasy setting set the standard for the series moving forward. The enormous cast of characters and elaborate plot-line built on the promise of FF4 (“Final Fantasy II” in the U.S.), shedding many of that game’s cliches (while sticking with the tried-and-true Evil Empire trope) in favor of something more adult. The game’s villain, Kefka, embodies evil, playing on the sci-fi trope of the person driven mad by experimental technology. Final Fantasy VI begins with an amnesiac girl named Terra (you can change her name, of course). Controlled by a psychic “crown”, she pilots a magic-driven suit of tech armor (called “Magitek”). After forming a psychic connection to an “Esper” (what were called “Summons” in FF4), she breaks free of the empire’s control. A thief named Locke, who belongs to the resistance group known as the Returne...

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages...

Donkey Kong Country: 30th anniversary

Rare released a number of quality games for the NES:  R.C. Pro-Am ,  Solar Jetman , Snake Rattle 'n' Roll , and Battletoads come to mind. But all these were surpassed by Rare's masterpiece, Donkey Kong Country (DKC). DKC uses faux-3D sprites to produce an incredibly beautiful and well designed platformer. The game was so successful it spawned two sequels, DKC 2: Diddy's Kong Quest and DKC 3: Dixie Kong's Double Trouble! All three games were such hits they got Game Boy spin-offs (renamed Donkey Kong Land , of course!) and later Game Boy Advance ports! DKC even got a port on the Game Boy Color somehow! Two more recent sequels, DKC Returns and DKC: Tropical Freeze , have brought the series, and the classic character of Donkey Kong himself, back into the limelight for modern gamers. But it all started with the original. Usually I describe gameplay first, but DKC is most notable for its stunning graphics and music. Hype for the game was real: I watched a preview for ...