Donkey Kong Jr. may not be as famous as its parent, but as a child I preferred it, perhaps because I identified with the hero being a child himself, on a journey to rescue his father. Or maybe I just liked it because it's easier! Donkey Kong Jr. hit arcades in 1982. As a sequel, it wasn't groundbreaking, and Nintendo sold only a fraction as many as the original. Nevertheless, it mixed up the formula enough to stand on its own. In addition to some platforming, it has a lot of vine-climbing. DK Jr. can climb a single vine or two at once, with his arms spread. He can slide down a single vine quickly, but to ascend quicker, two vines are better. Unfortunately, the vine-climbing is not especially fun, which is probably why this game didn't spawn an entirely-new genre of games called "climbers"! The story is that Mario has DK in a cage, so his son must rescue him. The opening scene (sadly not included in the NES version due to limited storage capacity) actually shows tw...