Skip to main content

Duck Hunt: Primal pleasure

Duck Hunt may be the most famous NES game that doesn't have Mario in it. The ability to play games in which you shoot a gun at targets on your TV screen must have seemed exciting and innovative in 1985. And, frankly, it still holds up in 2021. Target practice is a basic human activity, and the NES does not so much simulate it as offer a medium on which really to do it. 

Wii U remote
Unfortunately, the Light Gun ("Zapper") doesn't work on modern TVs because its light sensor depends on the timing of a cathode-ray tube drawing the picture line by line. Not wishing to see this beloved classic forgotten, Nintendo in 2015 re-released Duck Hunt on the Wii U, taking advantage of the Wii Remote's optical sensor. It doesn't sense the light from your TV, but rather infrared light emitted by a sensor bar you place below or above your TV. This approximates the original gameplay, but it doesn't feel as satisfying as pointing a gun directly at your TV.


Duck Hunt is extremely simple. You choose whether you want one duck at a time or two. The latter is harder and more fun. You get three shots to take down the duck(s), ten ducks per round. If you miss too many, it's Game Over, man. But if you don't miss any, you get 10,000 bonus points. Although the first few rounds are easy, eventually the ducks start moving quickly and erratically. As you move through rounds, the number of ducks you're allowed to miss gradually decreases. Once you hit round thirteen, you can only miss two. 

Like other early NES games, this is something you have to practice at. If you grow tired of shooting ducks, the game offers a third mode in which you shoot clay pigeons. They are small and quicky fade into the background, but unlike ducks they follow regular falling arcs.




The only music is a title theme, an annoying little ditty that plays after each attempt, and a slightly longer tune that plays between rounds. That's the whole game. Like early arcade games, there is no end, no way to win. The only goal is to set a high score. Eventually, the ducks will be too fast for you.

Nevertheless, Duck Hunt is surprisingly fun. You're probably not going to play it for hours on end, but I don't see why anyone wouldn't enjoy a few rounds of it today. Incidentally, the duck and dog (who famously laughs at you when you miss—and no, you can't shoot him, you monster!) have become Nintendo classics in their own right. You can play them in Super Smash Bros. Ultimate, and they even have their own Amiibo!
Grade: B
Linked Reviews
"Duck Hunt is a must-have for any light-gun enthusiasts to relax and unwind with."
— Alex Olney, Nintendo Life, 8/10

"The colorful and cartoony graphics were a breath of fresh air that made the game a somewhat violent but small joy."
— Pat Contri, Ultimate Nintendo: Guide to the NES Library, 4/5

"Duck Hunt has gone on to become an iconic part of Nintendo’s history."
— Jeremy Parish, NES Works

"Duck Hunt is the game that immortalized forever Nintendo's light gun called the Zapper."
IGN, #77 of Top 100

Comments

Popular posts from this blog

Final Fantasy VI: 30th anniversary

Final Fantasy VI is widely regarded as the greatest of the original six FF games. Its decision-based story events, fully customizable magic system, and gritty sci-fi/fantasy setting set the standard for the series moving forward. The enormous cast of characters and elaborate plot-line built on the promise of FF4 (“Final Fantasy II” in the U.S.), shedding many of that game’s cliches (while sticking with the tried-and-true Evil Empire trope) in favor of something more adult. The game’s villain, Kefka, embodies evil, playing on the sci-fi trope of the person driven mad by experimental technology. Final Fantasy VI begins with an amnesiac girl named Terra (you can change her name, of course). Controlled by a psychic “crown”, she pilots a magic-driven suit of tech armor (called “Magitek”). After forming a psychic connection to an “Esper” (what were called “Summons” in FF4), she breaks free of the empire’s control. A thief named Locke, who belongs to the resistance group known as the Returne

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages

Final Fantasy II: The lost "black sheep"

Final Fantasy II, the 1988 sequel, never came to the NES. The "black sheep" of the series, it is inferior to both I and III. A complete English prototype of the game was made but then shelved due to the release of the SNES. This was an understandable business decision, as FF4  is the far better game. The root problem was how long it took RPGs to make it to the West. Final Fantasy II has a clichéd story cribbed from Star Wars. There is an evil empire and emperor, rebels, dark knight, and city-destroying, flying death machine. The protagonists are four young people, orphaned by the empire. The game opens with a battle they can't win, but three of them are revived by one of the game's many NPCs, Minwu, a white mage. He works for Princess Leia—I mean Hilda, the leader of the rebellion (and yes, at one point you have to rescue her from a cell). You choose the names for the heroes: each is a tabula rasa , like in FF1. The girl's brother is missing and doesn't appea