Late in its lifecycle, the NES gained one of its best games: Kirby's Adventure. After successfully debuting on the Game Boy the previous year, the titular pink puff-ball made the transition to color with a full-length game. And he gained his now-signature ability to copy enemies he inhales! What most stands out about Kirby's Adventure is the incredible graphics. When you compare it to NES games from the 80's, it almost looks like a Super Nintendo game, the improvement is that vast. Bright colors, varied and elaborate backgrounds, stage themes, catchy, upbeat music tracks: all are unmatched on the NES. In addition, Kirby controls very smoothly, and the game runs likewise. Older NES games, including such greats as the Mega Man series , suffer from sprite-flickering and slowdown. It was just par for the course on the NES. Not so with Kirby's Adventure: the game runs beautifully, again almost like a SNES game. As in the Game Boy game, Kirby's ability to float by inhalin...
As I said in my review of its sister game, The Legend of Zelda: Oracle of Ages , Oracle of Seasons is focused on combat rather than puzzles. In many ways, it feels like an homage to the original Legend of Zelda . The main gimmick of Oracle of Seasons is that Link has a wand, the Rod of Seasons, which allows him to change what season it is. The power of each season is held in the Temple of Seasons, which is found in an underworld called Subrosia. As the plot progresses, Link gains the power of each season. During winter, snow banks appear, and water freezes into ice. In spring, blast blooms open—flora that can launch Link to higher areas. During summer, vines sprout, which can be climbed. In fall, rock mushrooms ripen, so Link can pick them. Manipulating these elements allows Link to enter new areas. The overall gameplay, items, and enemies are almost exactly the same as in Oracle of Ages, so I need not describe them. A few items are different, which I appreciated. For example, instead ...