Mario vs. Donkey Kong is a Game Boy Advance sequel to one of the Game Boy's best games: Donkey Kong . It spawned two DS sequels (and a couple mini-games), but it has more in common with its 8-bit monochrome predecessor. The main part of Mario vs. Donkey Kong plays almost exactly like Donkey Kong '94. Mario has the same robust set of moves, including a handstand and backward somersault. He navigates easy puzzle-platforming levels. Every stage has two parts. In the former, Mario must find the key and take it to the door. If he sets the key down for more than twelve seconds, it returns to where it began. The door leads to the second half of the stage. Mario must reach and pick up the Mini Mario toy (see below). Various classic Mario villains get in his way, such as shy guys, spear guys (from Yoshi's Island ), thwomps, thwimps, ninjis, snapjaws, and bob-ombs, as well as some new ones, like ramrams (rhinoceri). The usual Donkey Kong fare abound: vines, ladders, platforms, swit...
A quarter century ago, Paper Mario was released on the N64. A quasi-sequel to Super Mario RPG , it refines the kid-friendly Nintendo take on the RPG genre, leaving behind some elements Square borrowed from Final Fantasy in favor of a uniquely "Mario-ish" implementation. Like Mario RPG, Paper Mario is very fun. As the name suggests, Paper Mario uses a cartoon style: all the characters are paper cut-outs. It's reminiscent of Yoshi's Story : the whole game is a story with paper puppets. The characters being made of paper mostly doesn't matter. There's an occasional graphical flourish, like when Mario wafts under the covers of the bed in a Toad House or curls into a tube when going down a pipe. Paper Mario uses a 2.5D world. There is usually a foreground and background, with different elevations, similar to beat-'em-up games like Double Dragon. In a few cases, there are curved paths, and the camera rotates automatically as Mario walks around. One of the bigges...