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Demon's Crest: 30th anniversary

Demon's Crest, a kind of sequel to Gargoyle's Quest II on the NES, was not a commercial success. According to Nintendo Power, it even recorded negative sales one week due to people returning it! I understand why, despite the fact the game is good: it's too short, especially if you don't search for all the crests. Demon's Crest is cryptic in a way that reminds me of games from the 80's. To beat the game properly, you need to gather the other four pieces of the fire crest, plus five other crests hidden across seven stages. However—and this is where the designers crucially erred—the most common outcome is to prematurely encounter the final boss, Phalanx, after the fourth stage (he mentions how he didn't expect to see Firebrand so soon), beat him, and get the "bad" ending. The credits roll, and you think, wow, my hour of playing wasn't worth $60. Now, a video-game nerd, such as yours truly, might object and say, "Wait! Can't you see that...
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F-Zero: GP Legend: 20th anniversary

F-Zero: GP Legend was added to Switch Online + Expansion Pack this fall, not quite in time for its 20th anniversary. It's the sequel to F-Zero Maximum Velocity , which was essentially a sequel to the original F-Zero . Both Maximum Velocity and GP Legend recreate the 16-bit graphics of the SNES original for the handheld Game Boy Advance. The GBA was a gold mine of a system for fans of the SNES. As in all F-Zero games, you first choose your hovercraft, then engage in single-player racing against computer-controlled racers going at breakneck speeds. At first, you'll probably find yourself bouncing off walls, losing energy, and then exploding, forcing you to restart the race. You get four extra lives before it's Game Over. To avoid this, you don't want to go around the game's many sharp turns at full speed. You should instead tap the gas (A button) rapidly to hit the sweet spot between going too fast or too slow. That was a surprise to me, and I wonder if I should try r...

Donkey Kong Country: 30th anniversary

Rare released a number of quality games for the NES:  R.C. Pro-Am ,  Solar Jetman , Snake Rattle 'n' Roll , and Battletoads come to mind. But all these were surpassed by Rare's masterpiece, Donkey Kong Country (DKC). DKC uses faux-3D sprites to produce an incredibly beautiful and well designed platformer. The game was so successful it spawned two sequels, DKC 2: Diddy's Kong Quest and DKC 3: Dixie Kong's Double Trouble! All three games were such hits they got Game Boy spin-offs (renamed Donkey Kong Land , of course!) and later Game Boy Advance ports! DKC even got a port on the Game Boy Color somehow! Two more recent sequels, DKC Returns and DKC: Tropical Freeze , have brought the series, and the classic character of Donkey Kong himself, back into the limelight for modern gamers. But it all started with the original. Usually I describe gameplay first, but DKC is most notable for its stunning graphics and music. Hype for the game was real: I watched a preview for ...

Final Fantasy VI: 30th anniversary

Final Fantasy VI is widely regarded as the greatest of the original six FF games. Its decision-based story events, fully customizable magic system, and gritty sci-fi/fantasy setting set the standard for the series moving forward. The enormous cast of characters and elaborate plot-line built on the promise of FF4 (“Final Fantasy II” in the U.S.), shedding many of that game’s cliches (while sticking with the tried-and-true Evil Empire trope) in favor of something more adult. The game’s villain, Kefka, embodies evil, playing on the sci-fi trope of the person driven mad by experimental technology. Final Fantasy VI begins with an amnesiac girl named Terra (you can change her name, of course). Controlled by a psychic “crown”, she pilots a magic-driven suit of tech armor (called “Magitek”). After forming a psychic connection to an “Esper” (what were called “Summons” in FF4), she breaks free of the empire’s control. A thief named Locke, who belongs to the resistance group known as the Returne...

Donkey Kong (Game Boy): 30th anniversary

Thirty years ago Nintendo released an unusual Game Boy game. It was called Donkey Kong. At first blush it appears to be a port of the at-that-time ten-year-old arcade game that put Nintendo on the map. But far more lay beneath the surface. The first four stages recreate the original Donkey Kong, though Mario moves more smoothly. After Mario defeats Donkey Kong, the great ape rises and runs away, again absconding with Pauline! Another world appears (numbered as world 1) with eight new stages! All told, the game features an astonishing 101 levels spread across ten worlds. I do wonder about the marketing strategy of naming the game “Donkey Kong” as opposed to, say, “Super Donkey Kong” or “Donkey Kong 2.” The original Donkey Kong was a platforming game. Mario (or "Jumpman" as he was originally known) could walk, jump over barrels and enemies, swing a hammer, and climb ladders. This game greatly expands the number of things Mario can do. He can do a handstand (press ↓ and A), whic...

Blaster Master: A brilliant if flawed platformer adventure game

In the fall of '88, Blaster Master launched Sunsoft into video-gaming greatness. Infamous for its brutal difficulty and lack of a save or password system, Blaster Master nevertheless is well crafted, innovative, and very fun. Blaster Master is a Metroidvania game in which you control a futuristic tank named Sophia III. It has the ability to jump and controls smoothly. This smoothness is reflected in the multiple sprites that depict it, complete with moving wheels. It even springs a little when it impacts the ground after each jump! The game world is divided into eight areas connected by doors. Part of the fun (and frustration) is finding the next area. Each area has a boss that, when defeated, yields a needed upgrade for Sophia III, such as wall-climbing, hovering (which has its own "H" meter, refilled by enemy drops), becoming a submarine, and sticking to the ceiling. In some cases, backtracking is required. For instance, once Sophia III acquires the ability to hover, yo...

Super Mario Advance: Don't panic! Third time is the charm

When I bought a Game Boy Advance at launch, I was stoked to play Super Mario Advance, because  Super Mario Bros. 2  was one of my favorite childhood games. Super Mario Advance is a sort-of sequel to Super Mario Bros. Deluxe . That game had brought the original Super Mario Bros. to the Game Boy Color with some bells and whistles; Super Mario Advance did the same for SMB2. It also includes an updated version of the original Mario Bros .! Super Mario Bros. 2 was already remade for the Super Nintendo as part of the  Super Mario Bros. All-Stars  four-in-one cartridge. That version serves as the foundation for Super Mario Advance, but numerous further improvements have been made. For example, characters no longer begin stages in their Super form with two hearts; they begin small. This and other changes were made to bring the game more in line with its Super Mario Bros. brethren. In addition, you can now change characters whenever you die. This makes the game easier as you...