Kirby's Dream Land 2 is an exemplary sequel, improving upon everything from its predecessor . In addition to being much longer, it includes Kirby's copy ability (from Kirby's Adventure ) and animal friends for Kirby to ride! Kirby has his usual abilities: in addition to walking, ducking, and jumping, he can inhale enemies, fly (via self-inflation), spit out enemies or puffs of air, and copy enemy abilities. This robust move-set makes Kirby games much easier than, say, Super Mario, skewing towards a younger audience. For adult fans, it may qualify as "cozy gaming"! Riding between worlds on a star The game has seven worlds of three to six levels each plus a boss fight. Compare that to the original game, which had just five levels (each containing multiple segments). This game is about three times longer. There are eight abilities Kirby can copy by swallowing certain enemies and then pressing ↓: fire, ice, spark, cutter, sword, parasol, needle, and stone. It's fu...
Fire Emblem, one of the oldest tactical role-playing series, debuted in Japan in the spring of 1990. The series didn't come to the U.S. until 2003. Five years ago, Nintendo belatedly translated into English the first Famicom game, subtitled Shadow Dragon and the Blade of Light, and released it on the Switch to celebrate its 30th anniversary (though it was soon removed from the eShop). Now it celebrates its 35th anniversary! A tactical RPG is defined as an RPG that uses either grid- or hex-based combat after the style of tabletop wargames like Warhammer, Stratego, or chess. Instead of controlling a party of adventurers exploring dungeons and fighting monsters (a la Dungeons & Dragons), in tactical RPGs you control an army confronting other armies on a battlefield. You array your units strategically based on the terrain and enemy positions. You can't just select "fight" from a menu and then pick a target. Many factors must be accounted for, such as bottlenecks on b...