Despite flopping upon its release in 1995, over the decades EarthBound has acquired a great reputation. It's easy to see why it wasn't popular: the cartoon-art styled—inspired by Charles Schultz's beloved Peanuts comic strip—doesn't compare well to the cutting-edge graphics seen in the two blockbuster RPGs released that same year: Final Fantasy VI and Chrono Trigger . Also, the contemporary American suburbia setting may have been unappealing. Like many other Super Nintendo games, EarthBound is essentially a remake of its 8-bit predecessor. Titled "Mother" (apparently in reference to the Beatles song, "Let It Be") came out in Japan in 1989. A fully translated NES prototype was created—under the title "Earth Bound"—but never released (like Final Fantasy II ). In both EarthBounds, some kids (you choose their names, as always) must save the world from the alien Giygas. This guy keeps appearing to have everyone pose for a photograph. EarthBound...
Today is the 30th anniversary of the U.S. release of Chrono Trigger! It was my favorite SNES game. When I rented Chrono Trigger in middle school, I assumed it was a two-player action RPG because the box looked like Secret of Mana . Ironically, Akira Toriyama didn't work on Secret of Mana! However, his work on the Dragon Quest series served as inspiration for Secret of Mana. I saw no similarity between Chrono Trigger and the 8-bit sprites in Dragon Warrior. Anyway, despite the lack of multiplayer, I took to Chrono Trigger immediately. With the money I earned mowing the lawn, I bought the game for about $75, which, adjusted for inflation would be nearly $150 today! Chrono Trigger's main gimmick is time-travel. The appropriately named Crono and his friends (you can choose their names) travel between the present (1000 A.D.), the Middle Ages (600 A.D.), a post-apocalyptic future (2300 A.D.), antiquity (12,000 B.C.), and prehistoric times (65 million B.C.). Changing events in the p...