Skip to main content

Posts

Mega Man X2: 30th anniversary

Mega Man X reinvented the Mega Man series to universal acclaim, and X2 stays the course. The strength of the formula, which rewards you incrementally as you upgrade the robot hero X, sustained my interest despite the game's difficulty. X again faces eight "Mavericks" (animalian robots) as well as, this time around, three additional "X-Hunters," named Violen, Agile, and Serges (a mistranslation of the French Sagesse, which means wise ). Before you select a stage, you are shown in which stage each X-Hunter is hiding at the moment. Every stage has a secret boss room where they can be fought. Each holds a piece of the robot Zero, who nobly sacrificed himself in the previous game. If X finds and defeats all three hidden bosses, Zero is reassembled. This adds replay value to the game for anyone who doesn't hunt down all the X-Hunters in their first playthrough. As in all Mega Man games, each robot boss has its own themed stage, with different enemies and a differ...
Recent posts

The Legend of Zelda: The Minish Cap: 20th anniversary

The Legend of Zelda: The Minish Cap is the fourth handheld Zelda game and the only one set in Hyrule. Like the twin Game Boy Color games, Oracle of Seasons and Oracle of Ages , Nintendo outsourced this game's design to Capcom. As with those Oracle games, Capcom nailed it. The central gimmick of Minish Cap is that a magical hat can temporarily shrink Link to a miniscule size. Dotted throughout Hyrule are strange portals at which Link can change size by pressing R. While tiny, Link converses with little people called Minish or Picori, whom only children can see. He can't cross any kind of obstacle, such as roads, raised floors, grass, or shallow water. As a result, shrinking is always limited to a small area; once Link has accomplished whatever he needed to do, he must enlarge himself. Little doors and passages enable puzzles, such as going through a little door to bypass a shut, full-size door, then pressing a button to unlock that door. The Minish Cap is heavy on puzzles (simi...

Demon's Crest: 30th anniversary

Demon's Crest, a kind of sequel to Gargoyle's Quest II on the NES, was not a commercial success. According to Nintendo Power, it even recorded negative sales one week due to people returning it! I understand why, despite the fact the game is good: it's too short, especially if you don't search for all the crests. Demon's Crest is cryptic in a way that reminds me of games from the 80's. To beat the game properly, you need to gather the other four pieces of the fire crest, plus five other crests hidden across seven stages. However—and this is where the designers crucially erred—the most common outcome is to prematurely encounter the final boss, Phalanx, after the fourth stage (he mentions how he didn't expect to see Firebrand so soon), beat him, and get the "bad" ending. The credits roll, and you think, wow, my hour of playing wasn't worth $60. Now, a video-game nerd, such as yours truly, might object and say, "Wait! Can't you see that...

F-Zero: GP Legend: 20th anniversary

F-Zero: GP Legend was added to Switch Online + Expansion Pack this fall, not quite in time for its 20th anniversary. It's the sequel to F-Zero Maximum Velocity , which was essentially a sequel to the original F-Zero . Both Maximum Velocity and GP Legend recreate the 16-bit graphics of the SNES original for the handheld Game Boy Advance. The GBA was a gold mine of a system for fans of the SNES. As in all F-Zero games, you first choose your hovercraft, then engage in single-player racing against computer-controlled racers going at breakneck speeds. At first, you'll probably find yourself bouncing off walls, losing energy, and then exploding, forcing you to restart the race. You get four extra lives before it's Game Over. To avoid this, you don't want to go around the game's many sharp turns at full speed. You should instead tap the gas (A button) rapidly to hit the sweet spot between going too fast or too slow. That was a surprise to me, and I wonder if I should try r...

Donkey Kong Country: 30th anniversary

Rare released a number of quality games for the NES:  R.C. Pro-Am ,  Solar Jetman , Snake Rattle 'n' Roll , and Battletoads come to mind. But all these were surpassed by Rare's masterpiece, Donkey Kong Country (DKC). DKC uses faux-3D sprites to produce an incredibly beautiful and well designed platformer. The game was so successful it spawned two sequels, DKC 2: Diddy's Kong Quest and DKC 3: Dixie Kong's Double Trouble! All three games were such hits they got Game Boy spin-offs (renamed Donkey Kong Land , of course!) and later Game Boy Advance ports! DKC even got a port on the Game Boy Color somehow! Two more recent sequels, DKC Returns and DKC: Tropical Freeze , have brought the series, and the classic character of Donkey Kong himself, back into the limelight for modern gamers. But it all started with the original. Usually I describe gameplay first, but DKC is most notable for its stunning graphics and music. Hype for the game was real: I watched a preview for ...

Final Fantasy VI: 30th anniversary

Final Fantasy VI is widely regarded as the greatest of the original six FF games. Its decision-based story events, fully customizable magic system, and gritty sci-fi/fantasy setting set the standard for the series moving forward. The enormous cast of characters and elaborate plot-line built on the promise of FF4 (“Final Fantasy II” in the U.S.), shedding many of that game’s cliches (while sticking with the tried-and-true Evil Empire trope) in favor of something more adult. The game’s villain, Kefka, embodies evil, playing on the sci-fi trope of the person driven mad by experimental technology. Final Fantasy VI begins with an amnesiac girl named Terra (you can change her name, of course). Controlled by a psychic “crown”, she pilots a magic-driven suit of tech armor (called “Magitek”). After forming a psychic connection to an “Esper” (what were called “Summons” in FF4), she breaks free of the empire’s control. A thief named Locke, who belongs to the resistance group known as the Returne...

Donkey Kong (Game Boy): 30th anniversary

Thirty years ago Nintendo released an unusual Game Boy game. It was called Donkey Kong. At first blush it appears to be a port of the at-that-time ten-year-old arcade game that put Nintendo on the map. But far more lay beneath the surface. The first four stages recreate the original Donkey Kong, though Mario moves more smoothly. After Mario defeats Donkey Kong, the great ape rises and runs away, again absconding with Pauline! Another world appears (numbered as world 1) with eight new stages! All told, the game features an astonishing 101 levels spread across ten worlds. I do wonder about the marketing strategy of naming the game “Donkey Kong” as opposed to, say, “Super Donkey Kong” or “Donkey Kong 2.” The original Donkey Kong was a platforming game. Mario (or "Jumpman" as he was originally known) could walk, jump over barrels and enemies, swing a hammer, and climb ladders. This game greatly expands the number of things Mario can do. He can do a handstand (press ↓ and A), whic...