My lifelong love of role-playing games began with a free copy of Dragon Warrior—part of a promotion by Nintendo Power. The game was primitive, as Western ports of Japanese RPGs lagged years behind. Dragon Quest III came out in early 1988, just three months after Final Fantasy , but we didn't get Dragon Warrior III until four years later . (The name had to be altered because someone had trademarked "Dragon Quest" in the U.S.) By then the Super Nintendo was already out; Dragon Warrior III made almost no impact. Enix declined to localize V and VI. (Fortunately, Squaresoft and Enix merged in 2003, and the new company ported both to the DS for international release!) Dragon Warrior III and IV are easily the best RPGs on the NES. DW3 does everything Final Fantasy does and more. Instead of choosing your party of four only at the beginning, you control a central hero or heroine (you choose the gender, although they are called Ortega's "son" either way), who can re...
Ridge Racer 64 brought Namco's arcade/PlayStation racing series to a Nintendo console for the first time. Releasing between R4 and Ridge Racer V, it includes tracks from the original Ridge Racer arcade game as well as the PlayStation sequel, Ridge Racer Revolution. (I never played either, though I did enjoy Rad Racer and Cruis'n USA as a child.) It's a fun game, if you like old-fashioned arcade-style racing. The racing formula found in many other games holds here: you choose one of four cars, its color, automatic or manual transmission, then a track to race on against computer-controlled cars. Cars are rated on four stats: speed, handling, acceleration, and grip. You can also play multiplayer (up to 4) with split screen. Courses are arranged as three sets of three. The three starting tracks are a cityscape (the short track from the original arcade game), mountains and valleys (the easy track from Ridge Racer Revolution), and a new track called Renegade set in the desert o...