Today is the 30th anniversary of the U.S. release of Chrono Trigger! It was my favorite SNES game. When I rented Chrono Trigger in middle school, I assumed it was a two-player action RPG because the box looked like Secret of Mana . Ironically, Akira Toriyama didn't work on Secret of Mana! However, his work on the Dragon Quest series served as inspiration for Secret of Mana. I saw no similarity between Chrono Trigger and the 8-bit sprites in Dragon Warrior. Anyway, despite the lack of multiplayer, I took to Chrono Trigger immediately. With the money I earned mowing the lawn, I bought the game for about $75, which, adjusted for inflation would be nearly $150 today! Chrono Trigger's main gimmick is time-travel. The appropriately named Crono and his friends (you can choose their names) travel between the present (1000 A.D.), the Middle Ages (600 A.D.), a post-apocalyptic future (2300 A.D.), antiquity (12,000 B.C.), and prehistoric times (65 million B.C.). Changing events in the p...
Wario Land 3 follows its predecessor 's puzzle-platforming formula with two key changes: Wario slowly acquires his abilities (a la Metroid ), and instead of 50 levels there are just 25–but each holds four different chests to unlock for a total of 100 goals. Just as in II, Wario is immortal, but enemies cause him to transform in ways that appear painful but are actually helpful. For example, being flattened by a Thwomp-like enemy puts Wario into a cartoony feather-like state: now he can float into small gaps. One transformation from the previous game, where he became tiny, has been removed. In its place, bats make him a vampire that can turn into a bat! Most transformations last a few seconds, but the vampire remains until he touches water. The vast majority of the game's puzzles are solved by using the appropriate transformation. They aren't overly difficult. Since Wario can't be hurt or killed, the game can only punish you by making you try a segment again. I confess t...