Wario Land 3 follows its predecessor 's puzzle-platforming formula with two key changes: Wario slowly acquires his abilities (a la Metroid ), and instead of 50 levels there are just 25–but each holds four different chests to unlock for a total of 100 goals. Just as in II, Wario is immortal, but enemies cause him to transform in ways that appear painful but are actually helpful. For example, being flattened by a Thwomp-like enemy puts Wario into a cartoony feather-like state: now he can float into small gaps. One transformation from the previous game, where he became tiny, has been removed. In its place, bats make him a vampire that can turn into a bat! Most transformations last a few seconds, but the vampire remains until he touches water. The vast majority of the game's puzzles are solved by using the appropriate transformation. They aren't overly difficult. Since Wario can't be hurt or killed, the game can only punish you by making you try a segment again. I confess t...
Final Fantasy III, released in Japan in 1990, didn't get a Western NES version. A complete prototype for FF2 was created but scrapped due to the release of the SNES. FF3 never even had a chance, which is a shame, because it's the best of the 8-bit Final Fantasy games! The Japanese Famicom Classic rightfully came with FF3 instead of our NES Classic's FF1 . Famicom cartridge Final Fantasy II changed the formula by scrapping XP and levels in favor of a skill-based system. It didn't work very well, so with Final Fantasy III, Square went back to the source. As in both prior games, four heroes go on various quests, explore sundry dungeons, and interact with diverse NPCs, some of whom even briefly follow the party. The big innovation of FF3 is that, instead of choosing a party of four heroes at the beginning, each of the four elemental crystals bestows new classes! You can switch any hero's class whenever you want by spending "capacity points" earned in battle (...